LIGHT
6Thunder Dragonhawk
Archetype:
Thunder Dragon
ATK:
1800
DEF:
2200
View:
5310
You can discard this card; Special Summon 1 of your "Thunder Dragon" monsters that is banished or in your GY, except "Thunder Dragonhawk". If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 "Thunder Dragonhawk" effect per turn, and only once that turn.
Thunder Dragonhawk — Power Evaluation
Final Score: 58 ± 6 · Confidence: Medium
- Intrinsic: 58 · Deck: 58 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Recovery/Recursion
Why it scores here
Thunder Dragonhawk is a hand-discard starter that Special Summons another Thunder Dragon from the GY or banishment, so it converts a dead or banished Thunder Dragon into a live board body. Its second effect (shuffle and redraw) is card-neutral and only refreshes the hand, so it does not add real advantage. It has no interaction, and its 1800 ATK and 2200 DEF earn no points. The score rests on the archetype engine: it is in every sampled Thunder Dragon deck, but as a starter in only 8.7% of combos.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | Runs in 400 of 400 sampled decks, but it needs another Thunder Dragon already in GY or banishment before the hand effect is live, and it is a starter in only 2 of 23 combos (observed). |
| Combo & Conversion | 70 | The best boards it appears in reach power index 86 to 100 with 3 to 4 end monsters, yet the average power index across its 23 combos is only 26.5, so conversion is strong but not consistent (observed). |
| Resource Economy | 55 | The GY/banish summon nets a body for a discarded card, and the shuffle-and-draw is card-neutral, so there is no real card advantage beyond refresh (inferred from text, observed netCardAdvantage 3 to 6 on example boards). |
| Effect & Interaction | 5 | The card text has no negation, removal or floodgate effect (verified from text). |
| Material Utility | 50 | It is a Level 6 Thunder monster, which fits generic Thunder-type material, but it appears as material in 0 of 23 combos (verified from text, observed 0%). |
| Resilience & Flexibility | 70 | Its two effects work from hand, GY and banishment, and the once-per-turn limit is shared by both, so it is multi-zone but tightly limited (verified from text, observed guide notes). |
| Deck-Building Efficiency | 50 | It is a 1-to-2 copy staple (average 1.48 per deck) with no garnet, but guides say full-engine builds brick easily, so the deck around it is costly to run (observed guide 4513). |
Calculation
Weight profile: 0.7 Starter / Combo enabler + 0.3 Recovery/Recursion. Intrinsic ≈ 58, Deck ≈ 58, Meta = provisional. Modifiers: Engine brick risk (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Live from hand whenever another Thunder Dragon is in GY or banishment
- Recurs a Thunder Dragon and is a Level 6 Thunder body
- Shared once-per-turn limit still leaves two separate effects, one from hand and one from GY/banish
- Present in every sampled Thunder Dragon deck, with strong partner density
Weaknesses
- Needs a Thunder Dragon already in GY or banishment, so it cannot start a line alone
- Zero interaction and no combat or board value of its own
- Second effect is card-neutral refresh, not advantage
- Average power index of 26.5 across combos shows conversion depends on the rest of the engine
Counters / choke points
- Hand-trap negation of the hand-discard effect (inference, not in evidence)
- Opponent GY or banish hate that stops the GY/banish summon and trigger (inference, not in evidence)
Best use
Starter and GY/banish recursion for the Thunder Dragon engine. Decks: Thunder Dragon (Bystial Thunder Dragon, Thunder Dragon Core lines), Chaos Thunder Dragon sections.
Evidence & gaps
- Verified: Card text: discard to Special Summon a Thunder Dragon from banishment or GY, excluding itself; Card text: banished or sent from field to GY, shuffle any number of hand cards and draw the same number; Card text: once-per-turn limit across its effects; Level 6 LIGHT Thunder Effect Monster, 1800 ATK / 2200 DEF
- Observed: In 400 of 400 sampled decks; 1.48 average copies per deck; In 23 of 23 combos; starter in 2, in end hand in 2; Example boards reach power index 86 to 100; Guide notes that engine-heavy lines brick easily
- Inferred: Starter role, because the hand effect needs a Thunder Dragon already in GY or banishment; Secondary Recovery role, from the GY/banish summon; Material value is generic but unused in observed combos; Modifier applied only to Deck power
- Data gaps: No banlist token; assumed 3 copies (unlimited) legal copies is empty for all formats Only 23 combos, and their average power index (26.5) is inconsistent with the example power indices (86 to 100) No dated metagame sample, so meta power is null distinct archetypes reads 44, but the archetype list shows about 10 entries, so GenericUtility is capped






